Worked as a Team Lead. Topdown shooter with extensive progression and monetization. Asset pipeline addressables, database, remote config, team tools (level editor, QA), etc. Developed in 4 versions (two device platforms on each of the two publishing platforms).
Powerful UI component for Unity Asset Store.
No more need to count or control cell size manually. Adjust to parent size changes. Elements dont freeze like in LayoutGroup - it could be animated now. Rebuilds only in regular UIBehaviour cases. Easy to extend.
Hybrid-casual tycoon MVP. Contains about 30-40 minutes gameplay. Developed with 10K Riders publisher team.
2022
Merge Soviets
Strategy card game with a large number of different mechanics. Used Odin Inspector to serialize it into Scriptable Objects. UX and animations flow organized via Command pattern.
2022
Orc work!
Hybrid-casual prototype. Idle battler mixed with hypercore resource gathering gameplay.